PM3.6 - Diddy Kong - Subaction - SmashThrowDash

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Stats

IASA: None
Subaction Index: 0x11c

Scripts

Main

  1. AsyncWait(39.0)
  2. UnknownEvent { namespace: 0x1f, code: 0x1, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1030 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1029 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1031 })] }

GFX

    SFX

      Other

      1. AsyncWait(2.0)
      2. SlopeContourStand { leg_bone_parent: 4 }
      3. AsyncWait(12.0)
      4. SlopeContourStand { leg_bone_parent: 0 }
      5. AsyncWait(20.0)
      6. SlopeContourStand { leg_bone_parent: 4 }
      7. AsyncWait(23.0)
      8. SlopeContourStand { leg_bone_parent: 6 }
      9. AsyncWait(28.0)
      10. SlopeContourStand { leg_bone_parent: 2 }
      11. AsyncWait(78.0)
      12. SlopeContourStand { leg_bone_parent: 6 }